ARC B570: Better than it needs to be

How Did We Get Here

My adventures with Intel Arc video cards begins shortly after their release. I bought an Arc A750 in the spring of 2023, and immediately found issues. The price was fair at around two hundred fifty USD, but performance on many titles was insufferable. Some games couldn’t use the Direct X 11 API at all, and although Vulkan worked on many titles, games that had that as a choice, wouldn’t let you choose it. World War Z, for example, had horrible performance, drivers were broken, and the Vulkan API couldn’t be chosen. Some of my thoughts on it are here.

Performance on titles that had Vulkan as the default were okay, and many Direct X 12 titles worked, but the price was too high. The only hope was that Intel would do what they promised and fix the issues. Otherwise, this card one step above a paperweight. Then came the drivers. An update here, one a few weeks later, and a major one later. It also didn’t stop with just one or two. Updates continued to come seemingly every week. A major release at around the year mark fixed DX11 issues including some of those on WWZ , mentioned earlier. It also cleaned up most DX 11 issues. This card was now decent. A follow up video is here.

The one thing the Alchemist cards going for them was the adoption of the AV1 video encoder. The second thing was platforms like YouTube allowed AV1 and the encoder on the Arc A750 was outstanding. In fact, the Intel AV1 encoder for all of it’s cards performed well, even the lower tier A380. AMD and NVidia were both behind, here. With a smaller file size, little quality loss in compression and fast rendering, small creators had a gem.

But What About the Arc B570?

Shortly after the two year mark for Alchemist came Battlemage. The B580 released for desktops and the first thought was driver performance. The first thought should have been if these would be available. No one seemed to have these cards except reviewers, who were actually positive. It was a stark contrast from the previous release, and a great sign for consumers. Two months later, and the B580 is still not available. Okay, technically it is, if you want to pay a one hundred percent mark up.

One thing that did become available, at least occasionally, was the B570. The A770’s little brother was the A750 and likewise for the B570. Similar to the A750, the performance might not be up to the more expensive card, but it was still good. In this case, good enough to beat the RTX 3060 in many benchmark tests. It was also slightly better in the video encoding mentioned earlier.

It performs well in both 1080p and 1440p, and the model I picked up runs extremely quiet. Temperatures were also outstanding with the two fan model Sparkle brand card never going above the mid-60’s Celsius. The RTX 3060 I tested it against has 12GB of video memory, where the B570 has ten, but the only game that the NVidia card beat it soundly in didn’t use more than half the available memory. I used the RTX 3060 because it’s the most popular card on Steam, so it’s a realistic comparison.

So, what now?

The Sparkle card is actually a very attractive card as well. It has a few curves and a nice blue color, with small amounts of accent lighting and a nice fan design. I loved the original reference design from intel, and was hesitant to buy this one, but the reference looks to only be available on the higher model which is harder to find than NVidia’s new 50 series. The A380 I have is a Sparkle Brand card, but the design of the B570 actually impressed me.

This card will soon go into an upgraded editing rig. The color scheme for that machine is blue and white, so the new motherboard and this card will match well. The AV1 encoder is a definite feature, and now I know the gaming performance is as well. I’m sure I’ll write more about this card, and probably compare it to any new card I get from the other two companies, so stay tuned, but in the meantime the video with benchmarks can be found here.

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