When a game is more aggravating than amazing.

How did we get here

It started simple enough. I needed more current titles for benchmarks. Comparisons of hardware need a reference and performance in popular games gives that. New components aren’t always better and sometimes you are better off with what you have. The new part doesn’t improve the experience.

This is usually straight forward. See what is popular, look at reviews, watch for sales. This sometimes leads you astray, however, which is the case with at least one game I’ve recently purchased. I won’t mention the title, but there is a video linked here. This used to be a very popular franchise but a number of moves have ruined that.

The First Issue

The first obstacle you face is the size of files to update or download. Steam told me I needed a whopping 463GB to install this thing. That is larger than many of the SSDs I put in budget builds and the entire drive on mid priced builds. AT that point, I should have known this was a bad idea.

I didn’t have the almost half a terabyte required for this on my portable SSD, so I removed older games I don’t test anymore. I know this will bite me in the butt later as I have older systems I need to test. Still, I carry on because the people need their benchmark. I find room, I load it and proceed to testing.

I’m then met with a series of warning messages. This is not uncommon, A lot of games will give a message about video memory, or a video card driver. This game gave several. The first being that I was using a hard drive instead of an SSD. I literally chose the SSD because it’s portable. Chalking this up to the settings thinking the external SSD may be an internal HDD, I moved on .

I get the customary video driver warning for a driver that was released last week instead of last month, so I ignore it, knowing the driver is current enough, but the warnings didn’t stop. I also got one for a bios update, and the big one after that, Secure Boot.

Secure Boot Issues

Now, I understand that publishers want to keep players from cheating and exploiting the game, but Windows 11 already has some of these requirements and it shouldn’t take a tech expert to play a video game. A game should not make you go into the BIOS of your PC and make changes. It is too easy for someone to make the wrong change, and render the PC useless.

Sucking it up for the team, I make the changes on a couple of my PCs, because it is not a default setting, and carry on. That is until I get to a more budget system with an older AMD video card. What was a mid tier adjustment because a six hour adventure with no end to the ride.

The older AMD card would not allow the PC to post after the change, although, any card with current driver support would. I tried this with an RX480 and RX580 both, with no success. In the case of the RX580, it boot looped and required a BIOS reset. That is not something your average twelve or thirteen year old is going to try to do to play a game.

In the end, this set up won’t be testing that game. I may go back later and play with drivers, but it won’t be today, nor will it be this week. I move on without it and test everything else, which work great, by the way. The system is great, the game sucks.

Additional Feedback

The ironic thing is, that it seems more and more that people don’t even like this game anymore. They play because their friends still do, and many admit the fell out of love with this series a few years ago. I wonder why. Insert sarcasm here, I know perfectly well, why. The game, and indeed the series is more trouble than it’s worth and when you stray so far from a great experience, you end up like Kmart, or Blockbuster, or any number of fond memories from our past.

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Why are some gaming benchmarks better than others?

How did we get here?

In PC gaming, and often in general, if you upgrade something or build new, you want to see how it performs. The goal being to make sure what you have done is an improvement, or if it works at all. One way it to use a comparison tool or set of tools to test the components. In software, we use benchmarks.

This is anything from an application to test how long it takes to complete a task, say rendering, to stressing the CPU or GPU, to see when they reach a power limit or throttle back performance. Different tests give different results for testing different things. There are a slew of these type of tests for PC, many of them are free, some require a license or purchase. Being paid or free isn’t the focus here. The actual focus is Gaming Performance.

Most gaming performance benchmarks are purchased. You have to buy for the game to test it. You can use the trial version to do some play testing, but this has varying results. For that matter, the best way to actually test a game is actually play it, but many come with built in benchmark tools of one type or another. And, yes, some are better than others.

What about gaming benchmarks? – The catch up

In-game benchmarks usually test a scenario or group of scenes, with what should be typical gameplay, or an example of it, to see how the graphics and processing stress the system. Many are aware of this, but for those that aren’t, it’s a chance to test your game using different settings to find the best overall experience. Some games are graphically intensive, so rendering scenes and objects take priority. Some games have several things happening at one time, or an open world, and need processing power. Esports titles often fall into this category.

Coincidentally, many Esports titles don’t have built in benchmarks. It all comes down to what you are willing to sacrifice to get extra performance. The game doesn’t have to look as good, as long as you can score first, or find a target quickly. Esports titles are usually very fast paced and the details on the screen don’t have to be in 4K. These games prioritize speed over immersion.

But you said some are better than others.

I did, and here’s why. If a tool is too difficult to use, is it effective?

Think about this. Do you drive a manual transmission vehicle or automatic? Many will say, automatic because it’s easier to drive. Many people don’t even know how to drive a stick. Some of you just said in you head “I don’t”, some said “yes, I do!” , and the rest said “I wonder if I remember how”. Do you remember at least three telephone numbers? See where I’m going?

There are games that have excellent tools for testing. They can be found on a settings screen, usually in the graphics settings, and are very intuitive. You can change the resolution, and texture quality from the same area or adjacent areas, and the test will run. Others are not as good, but still rather easy to figure out and do make sense for what they are. Some, however, are buried in different menus, require resetting the game, and take a long time to run. It doesn’t matter how good the tool is, if it’s too difficult to use, it’s not effective.

In many cases, using gaming benchmarks helps find the best set up for your situation, and may require multiple runs. Other cases are for people testing different equipment and again, multiple runs. Benchmark tools that don’t let you adjust settings, are buried deep in a menu somewhere, and take five minutes to run, just aren’t effective tools. Yes, I’m talking about you Red Dead Redemption, and Assassins Creed Valhalla.

Utter Frustration

If you are ever watching one of my videos and wonder why I don’t test certain games, it’s most certainly for this reason. Both of these games have stunning benchmarks, but both are very difficult to run for different reasons. The good just doesn’t outweigh the bad, here. In the last video I made mention of some of the drawbacks with RDR2, but I ended up cutting the part about Assassins Creed. It was another three minutes when the video was already twenty minutes long.

RDR2 takes a while to run and will not let you choose settings outside the normal parameters of your equipment. Yes, I said normal settings. I can’t choose a higher quality setting that tries to borrow resources such as system memory, the tool turns other settings down. That’s great if I am playing the game casually, but not if I’m trying to test. The length of time and the different settings in the first part of the benchmark makes it seem like I chose the wrong tool for the job.

AC Valhalla is different because it’s hidden, and you have to start the game over each time. I should clarify. You have to start the game over each time you change the graphics settings, for example, high to medium, medium to low, etc.. This is a pain on it’s own, but to have to do this for five different settings on each resolution is tedious and overshadows how good the benchmark actually is. It gives great information and the scene is gorgeous, but it takes far longer to run than should be necessary. There needs to be a better way.

Benchmarks worth mentioning.

Other games, including a game by the publisher of The Witcher Series, CD Projekt Red, with CyberPunk 2077, have reworked their benchmark to not only make it easier, but to give more accurate results for each run, which should be applauded. This benchmark used to be a hot mess. Still, other games don’t have tools at all, which is fine, I just don’t have all day to do playthroughs, being a solo act. So, I have to find the best balance I can. It’s an ongoing process to find the best way to give an accurate comparison, and because there are no perfect tools for the job, I will have to keep choosing the best available. I guess that’s what makes all of this fun.

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